![]() While client side cheats are still terrible, having proper server-side protection does show a level of care.Ĭheaters will sadly never be fully gone from the game sadly, more on that in the upcoming FAQ: F.A.Q. Server side cheats like flying, invincibility, invisibility, infinite ammo/shooting while reloading or like in Battlefield 1's case, being able to game ban other players are not possible on krunker. Cheaters can really only aimbot, wallhack, fake lag and triggerbot (client side cheats). This one is long, but one last note: Krunker has proper server-side cheat protection. Krunkers shifting focus to FaceIT and Custom games also puts more control in the hands of players with server admins and community moderators. With upcoming updates working on overhauling KPD, player moderation can be used to counter cheaters, rather than code which will be bypassed within a day. Sadly there is a bit of collateral damage. Cheating is about taking away the control of others, vote-kicking allows players to fight back, and it is easily what cheaters hate most. Votekicking was an early solution to the cheating problem. As long as there is such high demand for cheats, there will always be cheats. ![]() It requires a lot of time and effort to create and no time to bypass. Truth is, making anti-cheat is an unwinnable fight. ![]() What has krunker already done about cheaters? There have been a decent handful of efforts by the developers to increase the barrier of entry of cheating in krunker.
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